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Badgers scare the shit out of every other animal in Oros. Wolves growl to alert you to nearby enemies. Throughout almost all of Far Cry Primal you’re accompanied by at least one of these potential buddies, ranging from wolves to jaguars to bears, and each of them provide some sort of buff. Takkar quickly becomes known as the Beast Master, as he’s capable of taming and commanding a great many of the wild animals that inhabit Oros. In some cases, as with this badger, it is UTTERLY ADORABLE. You heal your beast buddies by feeding them meat. No protagonist who’s never killed another person going on a killing spree. Rather than placing us as an outsider in some sort of dangerous, lawless modern-day area, we’re shunted back to 10,000 BC, as an unapologetically rugged member of a Stone Age tribe trying to establish themselves in the somewhere-in-Europe land of Oros.
#THROW BAIT IN FAR CRY PRIMAL PC SERIES#
The latest in Ubisoft’s series of staggeringly beautiful open-world murderthons is, in a number of ways, a pretty radical departure from the last two games. Not enough of a difference, perhaps, but…Īnyway, Far Cry Primal. It’ll doubtless make a bit of a difference for you. If you think it’s the best, most interesting setting ever, then bear that in mind throughout this review of Far Cry Primal.
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I’m not saying it’s a bad setting – hell, it’s one that’s totally under-served in gaming – but it’s one that doesn’t have much of an impact for me. Fair warning: I’m not actually a big fan of the mesolithic/neolithic Stone Age setting, in general.